Glossary
Key terms from usability, UX, and research – with links to relevant articles.
A
- A/B TestingExperimental comparison of two UI variants in live or staged environments to quantify effects (e.g., click or conversion rate).
- AccessibilityDegree to which digital products are usable by people with disabilities; often mandated by law (e.g., WCAG/EN 301 549).
- Accessibility Check (WCAG)Systematic audit of the four WCAG principles (Perceivable, Operable, Understandable, Robust), incl. practical checks.
- AffordancePerceived action possibility of an element (e.g., a button looks clickable)—central to intuitive interaction.
- AttrakDiffStandardized UX questionnaire using semantic differentials to measure pragmatic and hedonic quality.
B
- Bias (in Usability Tests)Systematic distortions in planning, conduct, or analysis (e.g., moderation or sampling bias).
- BITVGerman ‘Barrierefreie-Informationstechnik-Verordnung’: national legal framework for digital accessibility (based on WCAG/EN 301 549).
C
- Cognitive LoadMental demand (intrinsic, extraneous, germane); goal: minimize extraneous load.
- Cognitive WalkthroughExpert, task-oriented evaluation focusing on first-time use and users’ cognitive steps.
- Customer Journey MapVisualization of usage journeys across phases, touchpoints, goals, emotions and pain points—basis for improvements.
D
- Dialog Principles (ISO 9241-110)Seven design principles (e.g., task appropriateness, controllability, error tolerance) for user-friendly interaction.
- DIN EN ISO 9241Modular standards series on ergonomics of human–system interaction; foundation of many Usability/UX norms.
E
- Effectiveness (ISO 9241-11)Extent to which users achieve goals completely and correctly.
- Efficiency (ISO 9241-11)Resources expended (time, clicks, mental effort) relative to goal achievement.
- Error Models (Slips & Mistakes)Differentiation of execution errors (slips) and decision errors (mistakes) to design error-tolerant systems.
- Expert ReviewContext- and experience-led expert inspection of a UI without a fixed heuristic catalog.
H
- HeuristicExperience-based guideline for rapid usability assessment (e.g., Nielsen’s 10 heuristics).
I
- ISO 9241-11Standard that defines/measures usability via effectiveness, efficiency and satisfaction in the context of use.
- ISO 9241-210 (User-Centered Design Process)Iterative, user-centered process including context analysis, requirements, design, and evaluation.
- ISO-compliant UsabilityUsability that is methodically documented and aligned with ISO parts (esp. 11, 110, 210).
M
- Mental ModelInternal representation of how a system works—shapes expectations, navigation, and error propensity.
N
- NASA‑TLXQuestionnaire to capture subjective workload (e.g., mental, temporal, effort).
P
- PersonasData-grounded user archetypes (goals, needs, frustrations) used as a design decision aid.
R
- Remote Usability TestingUsability testing conducted remotely via tools; moderated or unmoderated; with attention to setup and privacy.
S
- Satisfaction (ISO 9241-11)Subjective experience of use (e.g., clarity, trust, low stress) as a quality dimension.
- SUS (System Usability Scale)Brief standardized usability questionnaire (10 items) yielding a 0–100 score.
T
- Task Success RateShare of tasks completed successfully in usability tests—indicator of effectiveness/efficiency.
- Thinking‑Aloud MethodTest method in which users verbalize thoughts during tasks; reveals cognitive processes.
U
- UEQ (User Experience Questionnaire)Standardized UX questionnaire (26 items) with six dimensions incl. attractiveness and clarity.
- UsabilityFitness for use: effective, efficient, satisfactory within a defined context of use.
- Usability EngineeringSystematic, standards-based approach to ensure usability via methods, metrics, and iteration.
- User Experience (UX)Holistic experience before, during and after interaction—includes usability but goes beyond it.
- User Interface (UI)Visible and operable surface (layout, typography, icons, components) as part of UX.
Last modified: 9 August 2025