Evidence rating
Effect score (E): 4/5 Evidence for the underlying principle or measurement method.
Transfer score (T): 3/5 Evidence for reliable results in digital product practice.
Evidence level: High
[Plausible based on UX research] Distinguish interface features from user experience: interface inspection does not replace studying users’ experience.
Scale and rating rules
Effect score: 5 established · 4 robust · 3 context-dependent · 2 weak · 1 preliminary.
Transfer score: 5 practice-proven · 4 field-supported · 3 partially supported · 2 plausible · 1 hypothesis.
Without a robust scientific or normative source, E is capped at 3. Blog and agency opinions support at most T=2. If evidence conflicts, the more conservative score applies until justified otherwise.
Evidence level: High = E ≥ 4 and T ≥ 3; Moderate = E ≥ 3; Preliminary = E ≤ 2 or T ≤ 1.
User Interface vs. User Experience
Two terms that are often confused - but describe different aspects of interaction with digital products.
Definitions
User Interface (UI) refers to the visible and operable elements of a digital application: layout, colors, buttons, typography.
User Experience (UX) describes the entire experience - from the first perception to the use to the after-effect.
Comparison: UI and UX at a Glance
User Interface (UI)
The UI is what users see and use. It includes all visual and interactive components of an application.
- Design & visual level
- Layout, color scheme, icons, buttons
- Responsive design, accessibility
- Sub-area of the UX design
- Example: A structured navigation bar with clear icons
User Experience (UX)
UX describes how a product is experienced overall - emotionally, functionally and aesthetically. It encompasses expectations, usage situations and after-effects.
- Holistic: before, during and after use
- Emotional & cognitive dimensions
- Focus on user needs & context of use
- Includes usability & UI
- Example: The feeling of control and trust in online banking
Practical Example
A banking portal with a modern UI - clear colors, large buttons, intuitive icons - can look technically flawless.
But if users feel insecure, receive no feedback on actions or loading times cause frustration, the UX suffers.
Conversely, a site with a simple UI can offer an excellent UX - if it is reliable, fast and trustworthy.
Take Home Message
**UI is what users see. UX is what they feel **.
Deepening & Application
UX and UI can be specifically designed and improved - with the help of methods and standards:
- Heuristic evaluation: Identify UI weaknesses using proven usability principles.
- Personas & scenarios: Develop realistic usage contexts to derive UX requirements.
- Journey Mapping: Visualize emotional and functional contact points with the system.
- ISO 9241-110: Use the dialog principles to design user-friendly interfaces.
- Accessibility check: Ensure that UI components are usable for everyone - a prerequisite for good UX.
Frequently asked questions (FAQ)
What is the user interface (UI)?
What does user experience (UX) mean?
What is the difference between UI and UX?
Can a good UI make up for a bad UX?
What role does accessibility play in UI design?
How are UI and UX related in practice?
Science corner: evidence data
- Setting
- Conceptual distinction; user-centred product evaluation
- Replication status
- Mixed findings
- Evidence level
- High (E=4, T=3)
- Key sources (APA)
-
- International Organization for Standardization. (2019). Ergonomics of human-system interaction—Part 210: Human-centred design for interactive systems (ISO Standard No. 9241-210:2019). Open source
- Hassenzahl, M., & Tractinsky, N. (2006). User experience – a research agenda. Behaviour & Information Technology, 25(2), 91–97. https://doi.org/10.1080/01449290500330331
- Law, E. L.-C., Roto, V., Hassenzahl, M., Vermeeren, A. P. O. S., & Kort, J. (2009). Understanding, scoping and defining user experience: A survey approach. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 719–728. https://doi.org/10.1145/1518701.1518813
- Tractinsky, N., Katz, A. S., & Ikar, D. (2000). What is beautiful is usable. Interacting with Computers, 13(2), 127–145. https://doi.org/10.1016/S0953-5438(00)00031-X
- Review date / version
- 2026-11-01 · 1.1
- Next review
- 2027-11-01 (Review cycle: 12 months)
Last modified: 1 November 2026