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Heuristics & Guidelines

Heuristic evaluations help to identify usability problems systematically and efficiently - using proven rules and principles.

Definition

A heuristic is a general rule or rule of thumb for assessing suitability for use. It is not a fixed standard, but an experience-based guideline.


Nielsen’s 10 Usability Heuristics (1994)

The most famous collection is by Jakob Nielsen:

  1. Visibility of the System Status → The system informs you what is happening
  2. Match Between System and the Real World → Metaphors, language, conventions
  3. User Control and Freedom → Undo functions, cancel
  4. Consistency and Standards → Same behavior with the same element
  5. Error Prevention → No error message if the error can be avoided
  6. Recognition Rather Than Recall → Options visible instead of memorized
  7. Flexibility and Efficiency of Use → Shortcuts, customization for experts
  8. Aesthetic and Minimalist Design → No superfluous information
  9. Help Users Recognize, Diagnose, and Recover from Errors → Clear, understandable error messages
  10. Help and Documentation → Help should be easy to find, task-related and specific

Further Heuristic Systems

🔹 Gerhardt-Powals’ Cognitive Engineering Principles

A cognitive-psychological alternative with a focus on information processing:

🔹 BITV (Barrier-free Information Technology Ordinance)

These German guidelines are based on WCAG and supplement heuristic procedures with legally binding requirements:

Hint

Heuristics are no substitute for usability tests - but they are an efficient method for the early detection of typical weaknesses.


Application in Practice

ProcedureDescription
Expert ReviewUX experts evaluate an interface based on the heuristics
Multiple reviewersIdeal: 3-5 people independently of each other
Cluster resultsPrioritize recurring problems
LoggingProblem, heuristic violation, severity, recommendation

Conclusion

Heuristics and guidelines are indispensable tools in the UX toolkit. They offer a quick, cost-effective way of identifying weak points in the design - especially in early development phases.

Take Home Message

Heuristic evaluation is no substitute for user feedback - but it is the best first step.

Last modified: 17 June 2025